LESSON 20 · COLOUR

Local Colour vs Light Colour

An apple is red, but almost none of the colours you paint on that apple are red. What lands on the canvas is the apple's own colour combined with the colour of the light hitting it. This is the single idea most self-taught artists never learn, and it is the difference between paintings that glow and paintings that look like flat drawings with colour poured on top.

45 min

TIME

Intermediate

LEVEL

Photoshop

SOFTWARE

What you'll learn

Separate an object's local colour from the colour of the light falling on it

Predict where saturation peaks on a lit form and why it is not in the brightest area

Shift shadows by hue and temperature instead of adding black

Paint two objects with different local colours under one light so they belong to the same scene

Test a colour idea non-destructively with a clipped Hue/Saturation adjustment layer

Before you start

Finish first: L15, L16, L18

  • Your rendered sphere file from L16
  • A desk lamp and a plain object — an egg, a ball, a mug — for a real-world check
  • Photoshop, with a soft round brush and pressure controlling opacity

WATCH

Watch this first

Colour Notes (Ep7)

Marco Bucci — The clearest explanation of local colour versus light colour that exists anywhere. Watch it twice — once before the lesson, once after.

Painting Skin Tones and How Light Affects Color

Marco Bucci — Shows the same principle applied to the hardest case, where getting it wrong is most obvious.

THE LESSON

Two colours, one stroke

Local colour is the colour a thing is: a red apple, a white shirt, grey stone. It is what you would name if someone asked. Light colour is the colour of whatever is illuminating it: warm yellow from a lamp, cold blue-white from an overcast sky, orange from a fire. Every stroke you put down is the result of those two things meeting. You are never painting an object's colour. You are painting an object's colour under a particular light.

This is why the beginner method fails. Pick 'apple red', add white for the light side, add black for the shadow side, done. It produces a shape that is unmistakably red and unmistakably lifeless, because it contains no information about the light at all. Meanwhile a real white shirt in late afternoon sun contains orange, pink and violet, and hardly any white. If you photograph a white shirt at sunset and eyedropper it, you will not find white anywhere in the file.

What the light does to the lit side

Where light strikes a surface directly, the surface colour moves toward the colour of the light. A grey wall under a warm lamp goes warm. A red apple in the same light goes toward orange, because red plus yellow light heads that way. The stronger the light, the more it wins — under very bright sun, everything drifts toward the colour of the sun and objects with quite different local colours end up surprisingly close together. Light unifies.

It also drains saturation at the extreme. The very brightest spot, the specular highlight, is mostly the colour of the light source rather than the object, and on a shiny surface it is close to pure light colour. That is why blasting the highlight with a more saturated version of the local colour looks wrong. The peak of saturation is not in the brightest area and not in the deepest shadow. It sits in the transition — the halftone band just before the terminator, where the object is well lit but not overwhelmed. Aim your most intense chroma there.

What happens in shadow

A shadow is not an area with less colour. It is an area lit by a different light. Outdoors on a sunny day, the shadow side of an object is not lit by the sun, but it is lit by the enormous blue dome of the sky, plus bounce from the ground. So shadows outdoors are usually cooler and often bluer, while the lit side is warmer. Indoors under a warm lamp, the reverse can happen: the shadow picks up cool daylight from a window, or a warm bounce from a wooden floor.

The working rule is that shadows take their hue from whatever secondary light reaches them, and this usually contrasts in temperature with the key light. Warm light, cool shadow. Cool light, warm shadow. It is a strong tendency rather than a physical law, but as a starting assumption it will improve your work immediately.

So to move a colour into shadow: drop the brightness, shift the hue toward the ambient light's colour, and usually pull saturation down a little — but not to zero. Never mix in black. Black subtracts chroma and gives you the dusty, chalky look. If you find yourself dragging straight down the left-hand edge of the picker, stop and ask what is lighting that shadow.

Value first, then colour

None of this replaces Module 4. Work out the value plan first — where the lights, halftones, core shadow, reflected light and cast shadows sit — and only then decide the hues. If the value structure is right, a very wide range of colour choices will work. If it is wrong, no colour choice will save it. Value does the work; colour does the mood.

Photoshop lets you prove this in about a minute. Take your rendered grey sphere, then clip a Hue/Saturation adjustment layer to it (Layer > New Adjustment Layer > Hue/Saturation, tick Colorize, then Layer > Create Clipping Mask). Slide the hue around. The form holds together at every setting, because the values underneath are doing the work. Now paint the light side warm and the shadow side cool on a separate layer above, and watch the same sphere stop looking like a diagram and start looking like an object sitting in a room.

Never shade with black

Adding black to a colour reduces its chroma without telling you anything about the light. Instead: lower brightness, shift the hue toward whatever is lighting the shadow, and ease saturation down slightly. The difference between these two habits is visible from across a room.

PRACTICE · 35 MIN

Three local colours, one light

  1. Open the L20 template. Three spheres are outlined on a shared ground plane, all lit from the upper left.
  2. Decide your light: a warm lamp at roughly H40. Write the number in the corner with the Type tool.
  3. Assign local colours: sphere 1 white, sphere 2 red, sphere 3 dark blue. Block each in flat at its shadow value first.
  4. Paint the lit side of each sphere by moving its local colour toward H40 and raising brightness. The white sphere should end up warm cream, not white.
  5. Paint the shadow side of each by lowering brightness and shifting the hue the opposite way, toward roughly H210.
  6. Put your most saturated stroke on each sphere in the halftone band just before the terminator, not in the highlight.
  7. Add the cast shadows on the ground plane, using the ground's local colour shifted the same cool direction.
  8. Set up your desk lamp, put a real object under it, and compare. Fix anything the real thing disagrees with.

Done when: Three spheres of clearly different local colours read as sitting in the same room under the same lamp. Sample the lit side of each with the eyedropper: all three hue numbers should have moved toward the light's hue, and all three shadows toward the ambient hue.

Practice files

Download these and work along with the lesson.

Three Spheres Template

2400 x 1400 px, 300 ppi, sRGB, 8-bit. Background layer filled #7A7A7A. Layer 'Ground': a horizon line across at y=900 px with the lower area filled #6B6B6B. Layer 'Outlines': three 420 px diameter circles centred at (500, 780), (1200, 780) and (1900, 780), drawn as 2 px #4A4A4A strokes with no fill. Layer 'Light Direction': a single arrow from the top-left corner toward the first sphere, 60% opacity, on its own hidden layer named 'Light Direction - hide before painting'. Three empty layers above, named 'Sphere 1 white', 'Sphere 2 red', 'Sphere 3 blue'. A Black & White adjustment layer at default settings named 'CHECK', visibility OFF, at the top.

Light & Ambient Swatches

Photoshop swatch file (.aco) with 12 swatches in six labelled pairs of key light plus matching ambient: 'Warm Lamp key' H40 S45 B95 / 'Warm Lamp ambient' H215 S30 B45; 'Noon Sun key' H50 S20 B100 / 'Noon Sun ambient' H220 S35 B55; 'Sunset key' H20 S60 B95 / 'Sunset ambient' H250 S40 B35; 'Overcast key' H210 S10 B88 / 'Overcast ambient' H210 S20 B50; 'Firelight key' H25 S70 B90 / 'Firelight ambient' H230 S45 B25; 'Moonlight key' H225 S30 B70 / 'Moonlight ambient' H210 S40 B18.

CHECK YOURSELF

Can you answer these?

Answer out loud first, then open each one to compare.

Can you explain, in one sentence each, what local colour and light colour are?

Local colour is the colour a thing is in itself — a red apple, a white shirt, grey stone — the answer you would give if someone asked what colour it is. Light colour is the colour of whatever is illuminating it — warm yellow from a lamp, cold blue-white from an overcast sky, orange from a fire. Every stroke you put down is those two meeting, which is why you are never painting an object's colour, only that object's colour under a particular light. Photograph a white shirt at sunset and eyedropper it and you will not find white anywhere in the file.

Can you say where on a lit sphere the most saturated colour belongs, and why it is not the highlight?

In the halftone band just before the terminator — where the surface is well lit but not overwhelmed by the light. The highlight is not the object's colour at all; it is largely a reflection of the light source, so on a shiny surface it sits close to pure light colour and is drained of the object's own chroma. Shadow is no better, since it is lit by weaker ambient light. That is why blasting a highlight with a more saturated version of the local colour looks wrong: the peak of saturation belongs in the transition, not at either extreme.

Can you take any colour into shadow without touching black?

The check is the three moves that replace it: lower the brightness, shift the hue toward whatever is actually lighting that shadow, and ease the saturation down a little — not to zero. Outdoors that ambient light is usually the blue sky plus bounce off the ground, so a shadow under warm sun goes cooler; under a warm indoor lamp a shadow might pick up cool daylight from a window instead. Black subtracts chroma without telling you anything about the light, which is what produces the dusty, chalky look. If you catch yourself dragging straight down the left edge of the picker, stop and ask what is lighting that shadow.

Can you look at a photograph and name the colour of the key light and the colour of the ambient light?

The check is that you can point at a lit area and a shadow area, eyedropper both, and name the hue behind each. The key light is the dominant source, and the lit surfaces will all have drifted toward its hue — strong light unifies, pulling objects with quite different local colours surprisingly close together. The ambient light is whatever reaches the shadow side, usually the sky plus bounce, and it typically contrasts in temperature with the key: warm light, cool shadow; cool light, warm shadow. That is a strong tendency rather than a physical law, but as a starting assumption it will improve your work straight away.

Go deeper

Winged Canvas digital art resources

https://www.wingedcanvas.com/digital-art-resources

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