LESSON 07 · DIGITAL FOUNDATIONS

Layers

This is the most important lesson in the course. Layers are the one thing digital gives you that paper physically cannot: the ability to keep your construction, your line, your colour and your light as separate objects that never destroy each other. Everything in the modules after this one assumes you think in a stack.

50 min

TIME

Beginner

LEVEL

Photoshop + ArtRage 6

SOFTWARE

What you'll learn

Explain what a layer is and what transparency actually means

Build a standard stack for a drawing: sketch, line, flats, shading, light

Use Multiply, Screen and Overlay for the jobs each is genuinely good at

Clip a layer to the one below so paint cannot escape the shape

Organise a file with names and groups you can still read a month later

Decide when merging is safe and when it throws away your options

Before you start

Finish first: L5, L6

  • Photoshop open with the Layers panel visible (Window > Layers)
  • One of your own line drawings, photographed or scanned, or a fresh sketch on a digital canvas
  • 45 uninterrupted minutes — this one is worth doing properly

WATCH

Watch this first

How to Use Layers In Digital Art - Beginner's Tutorial

Aaron Rutten — App-agnostic layers primer aimed at beginners, recorded on current software. Aaron Rutten is a clean, tablet-focused digital art educator - a good fit for an XP-Pen course.

Understanding Layers in Photoshop - Day 4

PHLEARN — Teaches the layer stack, blending modes and non-destructive editing on a current Photoshop build - the mechanics the 2021 Marco Bucci demo relies on.

ArtRage Beginners: Layers & Blending Mode

LozsArt — The same ideas shown inside ArtRage, so you can see that layers are not a Photoshop feature but a digital-art idea.

THE LESSON

A stack of glass sheets

Picture a stack of clear glass sheets with white paper at the bottom. You can paint on any sheet. Looking down through the stack you see everything at once, combined into one image. Take a sheet out and everything on it disappears while the rest is untouched. That is a layer stack, and there is no more to the idea than that.

The part beginners get wrong is transparency. An empty area of a layer is not white — it is nothing, and whatever is below shows through. Photoshop draws a grey chequerboard where a layer is empty so you can tell transparent from white. It matters the moment you erase: erasing leaves a hole, so what you see afterwards is the layer below, not the white you expected.

The order of the stack is the whole game. The Layers panel shows the top of the stack at the top of the list, and you can drag layers up and down freely. New layer is Layer > New > Layer, or Shift+Ctrl+N on Windows and Shift+Cmd+N on macOS; it appears directly above whichever layer is selected. Which is why 'nothing is appearing when I draw' is almost always 'wrong layer, or under an opaque one'.

What this gives a traditional artist

You already have a workflow: rough construction in light pencil, refine, commit to darker line, erase the construction. The erasing step is a loss: everything the construction told you about where the shoulder sat and how the head tipped is gone, and if the finished line turns out wrong, what would have shown you why went into the eraser dust.

Digitally that step does not exist. Construction goes on its own layer, finished line above it, and when you are done you switch the construction layer off. It is still there — turn it back on next week when the pose looks stiff and you want to know whether the ribcage was wrong from the start. Nothing has to be destroyed to make room for what comes next.

The same logic runs through the drawing. Colour goes under the line, so it can never muddy your inking. A shadow you regret is one click from never having happened. You are not starting over; you are getting your existing process with every stage preserved. The standard stack, bottom to top: background, sketch, flat colours, shading, line art, light and effects. Learn that order as a default, then break it once you know why it works.

Blend modes: telling a layer how to combine

A blend mode changes the arithmetic used to combine a layer with the ones below; Normal simply covers what is beneath. Three modes do almost all the useful work.

Multiply darkens. It multiplies the layer's colours with what is underneath, so white becomes completely invisible and everything else darkens what it sits over. This is the mode for shadows and for scanned line art: photograph a pencil drawing, set that layer to Multiply, and the white paper vanishes while the graphite stays — so you can paint colour underneath and keep your line on top.

Screen does the opposite: it lightens, black becomes invisible, and it is the mode for glows, highlights and anything luminous. Overlay increases contrast by darkening darks and lightening lights, useful for pushing colour into a grey underpainting — and the mode most often overused, so treat it as a seasoning.

The blend mode dropdown sits at the top left of the Layers panel, with Opacity next to it. Opacity fades the whole layer — dial a shading layer back to 60% when a shadow turns out too strong.

Clipping masks: paint that cannot escape

The problem clipping solves: you have flat colour for a character's jacket on one layer, and you want to shade it without the shadow spilling onto the background or the face. Create a new layer directly above the jacket layer and use Layer > Create Clipping Mask, or Ctrl+Alt+G on Windows and Cmd+Option+G on macOS. The upper layer indents with a small arrow, and from then on it only shows where there is paint on the layer below. Scribble wildly across the whole canvas and only the jacket-shaped part appears.

This is how most professional colouring is done: one flat-colour layer per part, with clipped shading and light layers on each. Fast, impossible to get outside the lines, every piece still editable. You can clip several layers to one base, and unclipping restores the layer with nothing lost.

Discipline, or the stack turns against you

Two failures, opposite directions. Everything on one layer is just paper with extra steps. And 140 layers named Layer 47 copy 3 is a file you cannot navigate and therefore will not finish.

Four habits prevent both. Name every layer as you make it — double-click the name in the panel and type. Group related layers with Ctrl+G or Cmd+G, so a character's whole face becomes one collapsible folder. Merge only what you are certain about, since Merge Down (Ctrl+E or Cmd+E) is permanent once the file is closed. For a flattened version to paint over, use Stamp Visible — Ctrl+Alt+Shift+E or Cmd+Option+Shift+E — which makes a merged layer on top while leaving every original intact underneath.

Save the layered file, always, as .psd or .ptg — a .png of a finished piece is a photograph of the stack, not the stack. And moving work between ArtRage and Photoshop, use PSD: ArtRage imports and exports PSD keeping layers, blend modes and groups, so your structure survives the trip.

Name the layer when you make it

Not later. Later never comes. Double-click the layer name in the Layers panel and type what it is — 'jacket flat', 'face shadow', 'construction'. A file with fifteen named layers is a tool. A file with fifteen layers called Layer 12 copy is a puzzle, and puzzles do not get finished.

PRACTICE · 40 MIN

Build a proper stack

  1. Open a 3000 x 2000 px canvas and make six layers, named bottom to top: background, construction, flats, shading, line, light.
  2. On 'construction', rough out a simple subject in loose light strokes — a shoe, a hand, a mug on a table. Do not tidy it.
  3. Lower the construction layer's opacity to about 30%, then draw finished line work on the 'line' layer above it.
  4. Hide the construction layer. Your line drawing should now stand alone. Turn it back on and off a few times to feel what that is worth.
  5. On 'flats', below the line layer, block in solid local colours for each part with no shading at all. Keep each part's colour on this one layer for now.
  6. Create a new layer above 'flats', clip it with Ctrl+Alt+G (Cmd+Option+G), set it to Multiply, and paint your shadows. Notice the paint cannot escape the flats.
  7. On 'light', set the layer to Screen and add two or three highlights where the light source hits hardest.
  8. Drag the 'line' layer to the bottom of the stack and look at what happens, then undo. That is the order lesson, learned the fast way.
  9. Group the shading and light layers together with Ctrl+G, name the group 'rendering', and hide the whole group at once.
  10. Use Ctrl+Alt+Shift+E to stamp a flat copy on top, then save the file as .psd with all layers intact.

Done when: Your file has at least six named layers in a sensible order, at least one clipped Multiply layer and one Screen layer, one group, and a stamped flat copy on top — and you can hide any single stage and still have a working drawing underneath.

Practice files

Download these and work along with the lesson.

Layer Stack Template

A layered Photoshop file, 3000 x 2000 px, sRGB, built as a working template. Layers bottom to top, all named and colour-tagged: 'background (white)' locked; 'construction' empty, opacity preset to 30%; 'flats' empty; a group named 'rendering' containing an empty layer 'shadow' preset to Multiply and an empty layer 'light' preset to Screen, both pre-clipped to the flats layer; 'line art' empty at the top. Include a hidden layer named 'READ ME' with short on-canvas text explaining what each layer is for and the shortcut for clipping.

Blend Mode & Layer Shortcut Sheet

A4 printable PDF. Top half: a visual comparison strip showing the same three-shape image rendered in Normal, Multiply, Screen and Overlay, with one line under each saying what it does and the job it is for (Multiply darkens, white disappears, shadows and scanned line art; Screen lightens, black disappears, glows and highlights; Overlay boosts contrast, use sparingly). Bottom half: a shortcut table with Windows and macOS columns for new layer, group, clipping mask, merge down and stamp visible, plus the standard stack order listed bottom to top, and a footer line reminding the reader that ArtRage carries layers, blend modes and groups through PSD.

CHECK YOURSELF

Can you answer these?

Answer out loud first, then open each one to compare.

Can you explain the difference between a transparent area and a white area on a layer?

A transparent area is nothing at all — whatever sits below in the stack shows through it. A white area is paint, and it hides what is underneath. Photoshop draws a grey chequerboard where a layer is empty precisely so you can tell the two apart. It matters most when you erase: erasing leaves a hole, so what you see afterwards is the layer below, not the white you may have been expecting.

Can you say what Multiply does to white, and why that makes it the mode for scanned line art?

Multiply makes white completely invisible, because it multiplies the layer's colours with what is beneath and white leaves the result unchanged; everything darker than white darkens what it sits over. That is what makes it the mode for scanned line art — photograph or scan a pencil drawing, set that layer to Multiply, and the white paper vanishes while the graphite stays. You can then paint colour on layers underneath and keep your line sitting on top of all of it. The same behaviour is why Multiply is the default mode for shadow layers.

Can you clip a shading layer to a flat-colour layer without looking up the shortcut?

The check is to do it, not to recite it: new layer directly above the flat-colour layer, then Layer > Create Clipping Mask, or Ctrl+Alt+G on Windows and Cmd+Option+G on macOS. You know it worked when the upper layer indents in the panel with a small arrow and a stroke scribbled right across the canvas only appears where the flats below have paint. Unclipping restores the layer with nothing lost, so it costs nothing to test.

Can you explain why you would use Stamp Visible instead of flattening the file?

Stamp Visible — Ctrl+Alt+Shift+E or Cmd+Option+Shift+E — makes a single merged layer on top while leaving every original layer intact underneath, whereas flattening throws the stack away. You use it when you want a combined surface to paint over, sample from or export, but still want the ability to go back and change the shading or the line separately. Merging is permanent once the file is closed, so a stamped copy gives you the flat version and the editable version at the same time.

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Line Control on Glass

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Selections & Masks